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The rest of my settings, where they differ from a default, virgin Prepar3D.cfg, are for my own preference, and they don't actually impact the frame rate noticeably. These are the settings that, on my system, and in my opinionated opinion, give the best overall quality simulation experience, combined with a good, non-stuttering frame rate. I would say the whole section, with the AffinityMask setting calculated with this tool: PS: the system is an i7/7700K 4.66 GHz, nVidia GTX 960 with 4 GB of VRAM, 16 GB of 2133 MHz DDR4 RAM on an Asus Z170-A motherboard. User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar I have instances where I would turn around fast in a game or enter an area with many particle effects which would give FPS drops but the CPU and GPU usage would more or less stay constant or even DROP. InfoLowerRightBackGroundColor=255,0,0,128ĪUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000ĪUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 What I've now noticed is that I could, for example, have 70 fps in a game but still only have 40 GPU usage and 50 CPU usage. NonActiveWindowTitleBackGroundColor=24,33,87,64 NonActiveWindowTitleTextColor=255,255,255 I can't give you an exact list of before-and-after benefits, I can only say that the following Prepar3D.cfg works well on my particular system:ĪctiveWindowTitleBackGroundColor=0,28,140,64
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